Mount And Blade Warband Companion Guide

  1. Mount And Blade Warband Floris Companion Guide
  2. Mount And Blade Warband Companion Guide Classic
  3. Mount And Blade Companion Chart
  4. Mount And Blade Warband Viking Conquest Companion Guide
  5. Mount And Blade Compatible Companions
  6. Mount And Blade Warband Hero Guide
  7. Mount And Blade Warband Companion Guide Wow Classic

Complete Guide to Companions here: Buy my book!

From StrategyWiki, the video game walkthrough and strategy guide wiki
  1. Right to rule is the amount of respect points you have. This is used when you are founding your own kingdom, and it only appears in Warband. The higher your right to rule is, the more likely lords will be to see you as the real king and even join you. If you have a low right to rule, other kingdoms will take you as a renegade, and other lords may not join your faction when you attempt to.
  2. How to find companions in Mount And Blade Warband First access the Encyclopedia tab by pressing the N key, or on the clan and character menu. Then click on the Heroes tab and scroll to the Wanderer. This list is incredibly useful, as it lists all the companions you can find on the map.
< Mount&Blade

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Mount&Blade | Table of Contents | Walkthrough

Table of Contents

  • Character creation
Details
Appendices
  • Weapons
Appendices

Party support role[edit]

CompanionAttributesPersonal skills
CompanionLevelStrengthAgilityIntelligenceCharismaTrainer
(Intelligence)
Alayen2118780
Nizar3771280
Firentis610121051
Katrin881110100
Baheshtur5991270
Marnid1771160
Borcha3871270
Klethi2711870
Artimenner7991280
Jeremus4871370
Matheld79109100
Ymira1691160
Lezalit5981184
Bunduk91289112
Rolf1010913100
Deshavi2891060


Mount and blade compatible companions
CompanionParty skills
CompanionLevelTrackingTacticsPath-findingSpottingWound
Treatment
SurgeryFirst AidEngineerTradeLooting
IntIntIntIntIntIntIntIntChaAgi
Alayen20100000000
Nizar30000000000
Firentis60000000000
Katrin80000201030
Baheshtur50000000000
Marnid10000101030
Borcha33032000000
Klethi22022000000
Artimenner71201000430
Jeremus40000343030
Matheld70100000000
Ymira10000113030
Lezalit50000000000
Bunduk90100002000
Rolf100200011000
Deshavi22033000000

Fighting Style[edit]

CompanionAttributesProficiencies
CompanionLevelStrengthAgilityOne-handed
weapons
Two-handed
weapons
PolearmsArcheryCrossbowsThrowing
Alayen2118114113108109103117
Nizar277939796979482
Firentis61012109119114109105119
Katrin8811808381807584
Baheshtur599959292999493
Marnid177464452484648
Borcha387616860686367
Klethi2711868781958883
Artimenner799859786829386
Jeremus487423430413434
Matheld791010297107106103100
Ymira169262730282820
Lezalit598105118104115105115
Bunduk9128110123108124116118
Rolf10109114124114112112112
Deshavi289888783828894


CompanionPersonal skills
CompanionLevelIronfleshPower
Strike
Power
Throw
Power
Draw
Weapon
Master
ShieldAthleticsRidingHorse
Archery
StrStrStrStrAgiAgiAgiAgiAgi
Alayen2130031130
Nizar2330031320
Firentis6120021320
Katrin8300010020
Baheshtur5120331123
Marnid1100010220
Borcha3110010220
Klethi2113010200
Artimenner7120021120
Jeremus4110000020
Matheld7120031320
Ymira1000000130
Lezalit5130031120
Bunduk9320031120
Rolf10122021320
Deshavi2100210200

Likes, Dislikes, and Miscellaneous[edit]

CompanionAttributesLeader skills
CompanionLikesDislikesLevelCostIntChaInventory Management (Int)Persuasion (Int)Prisoner Management (Cha)Leadership (Cha)
AlayenYmiraMarnid, Nizar, failing quests2300782001
NizarMatheld, winning against tough oddsAlayen, Firentis23001282002
FirentisJeremusNizar, Katrin, robbing villages, failing quests, too much fighting8free1052001
KatrinBundukFirentis, Baheshtur, hunger, not being paid810010107000
BaheshturRolfKatrin, Marnid, hunger, not being paid, fleeing battle, heavy casualties54001272002
MarnidBorchaBaheshtur, Alayen, failing quests, robbing villages, raiding caravans, returning unwilling serfs to their village1free1163001
BorchaMarnidDeshavi, Klethi, heavy losses33001272000
KlethiDeshavi, looting villagesBorcha, Artimenner, fleeing battle2200872000
ArtimennerLezalitKlethi, Jeremus, hunger, failing quests, heavy casualties73001282000
JeremusFirentisArtimenner, Matheld, robbing villages, too much fighting, returning unwilling serfs to their village4free1373001
MatheldNizarJeremus, Ymira, fleeing battle75009102003
YmiraAlayenMatheld, Lezalit, robbing villages, leaving troops to cover retreat1free1163000
LezalitArtimenner, heavy casualtiesYmira, Bunduk, hunger54001182002
BundukKatrinLezalit, Rolf, robbing villages, heavy casualties92009112001
RolfBaheshtur, failing questsBunduk, Deshavi, fleeing battle1030013102002
DeshaviKlethiRolf, Borcha, hunger, heavy casualties23001062000
Blue arrows represent companions which like each other.
Each companion dislikes the companions on either side of them. For example, Borcha dislikes Deshavi and Klethi.
If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching.

[Go to top]← Mount&Blade | Companion Comparison | Mount&Blade →

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Mount And Blade Warband Companion Guide
Mar 31, 2020

More M&B2: Bannerlord Guides:
  • Cheats (Console Commands).
  • How to Make Gold (Fast Method).
  • First Mission: Investigate Neretzes's Folly.
  • How to Win Tablut Gambling Every Time.
  • Basic Manual Directional Blocking Guide.
  • Silk Road / Trading and Goods Guide.
  • Companion Location List.
  • How to Form a Kingdom.
  • Main Questline Guide.
  • Early Money Making.
  • Trading Tips.

The ultimate guide to Bannerlord's smithing system.

Guide to Smithing


The Basics - What is Smithing?


Smithing, in Bannerlord, is a skill in the Endurance row that allows you to forge and smelt weapons within the game.
The higher your skill, the more options you will have. At the lowest tiers, you will be making mediocre hatchets. At the highest tiers, you will be able to make swords only kings would dream of wielding (a king that you could become!).
The skill tree's perk options all have to do with modifying some part of the smithing process which we will discuss later in this guide. For example, the first perk you get to choose makes charcoal or iron production more plentiful and resource efficient. More on that later.
Where can I smith?
At every major city, there is a smithy. Click the option in the screenshot below to enter the smithy.
Another significant part of smithing is the smithing cooldown. You can only do a certain amount of actions in the smithy before you will have to wait to smith again. It appears that every day you are able to do one action, and you can stockpile these actions up to three or four - I do not know the extent of this yet, as there is no information on this yet. Just be aware that you cannot smelt an entire arsenal of weapons or craft twelve spears in one trip to the smithy.

Smelting & Resource Procurement


You can't make a sandwich without bread, and you can't make a sword without iron. In Bannerlord, there are NINE different resources for smithing. In the screenshot, you can see them in order at the bottom of the screen.
They are:
  • Iron Ore
  • Crude Iron
  • Wrought Iron
  • Iron
  • Steel
  • Fine Steel
  • Thamskene Steel
  • Hardwood
  • Charcoal

In the refine portion of this guide, we will talk more about this resources in depth. However, to get these resources, there are three options:
  • Buy them from a town who produces them for cheap OR buy them from a city.
  • Ransack them from a caravan.
  • Smelt weapons down into their original parts.

You can always find hardwood and iron ore in the major cities to start your crafting journey. From there, you should be able to gain some basic levels in smithing.
Let's take another look at the smelt screen.
On the right-hand side, you can see the weapons you are able to smelt. Here, I have a polearm which I crafted that I do not want anymore (it's a bad spear). As we can see from the icons next to it, smelting it will give me one crude iron and one hardwood (mouse over the icons in-game to see what those resources are while you are learning the icons). However, to smelt it, I require one charcoal first.
To smelt it, click on the polearm on the right column, then click smelt at the bottom of the screen.
In smelting, you will gain the resources it mentions, but you also will gain experience in smithing and, if you smelt a decently high ranked item, like a tier 2 or 3 sword, you will get a part of a weapon which you can then use in smithing.

Mount And Blade Warband Floris Companion Guide

The Forge - The Actual Crafting Part


This is the forge tab. This is where you get to make your gear. You can make anything from swords to daggers to javelins and maces. You cannot make armor, shields, or bows/crossbows.
On the forge screen, you will see this meter on the left.
This meter tells us how hard it is to make a weapon. If your smithing skill, displayed on the right of the meter, is higher or equal to the difficulty, you will be able to make a decent or better version of the weapon you desire. If it is higher, you will still be able to try and make said weapon, but you will probably make one that is essentially worthless.
Each weapon has a different difficulty, based on these factors:
  • Weapon class (axes and spears are very simple to make, swords are far harder).
  • The tier of the weapon's components you chose (tier 1 components, like a basic mallet head for a mace, are far easier to make than a tier IV ornate mace head).
  • The size of the components you chose. The slider for each component, past the middle point, increases the difficulty. A medium or small sized axehead is easy, but making a bigger one increases the difficulty by 1-4 points.

At the bottom of the forge, you will see all of the resources you can use. This axe would expend 2 wrought iron and 1 hardwood, as well as 1 charcoal. Every weapon expends charcoal upon creation.
On the right of the forge you can see the components you have access to when making your weapons. You can filter them by tiers at the top. Currently, I only have one axe handle. You gain components by smelting or forging weapons, and components are gained randomly through these processes. Each component modifies the weapon in a certain way - the change are not just visual. For example, the pickaxe head gives more damage, but is harder to control and is slightly slower than the hatchet head.
Each tier requires different resources. Tier 1 requires wrought iron and/or crude iron, Tier 2 requires wrought iron and/or iron, as does Tier 3, and so on. Each component requires a different resource amount. At later tiers, like tier 5, you may require crude iron, steel, and thamaskene steel to make just one sword.
On the bottom left, you can see a portrait of your character. Click that to change the companion who is crafting the weapon. If you have a companion who is a good smith, make them craft it!
When you click smith, you will see the outcome, and be able to name the weapon if you wish. This outcome will vary based on your skill relative to the difficulty, with stats going up or down based on the difference.
There is a bug where you cannot make some weapons, like axes, even if you have the components to make them. This should be hotfixed.

Refine - You'll Be in This Tab a Lot


The refine tab is where you are able to manipulate the resources you have gathered.
On the right column, you will see many resources. The resources on the right, the ones the arrows are pointing to, are the ones that are crafted from the ones on the left. As you can see, two hardwood can be used to create one charcoal. To create one charcoal, click refine at the bottom of the screen.
As you can see, I cannot refine steel into fine steel or Thamaskane steel in this tab. That is because my smithing level is too low. Eventually, you will be able to choose a perk which allows you to refine those higher quality steels.Warband
Mount And Blade Warband Companion GuideYou may recall earlier in the smelting tab that we smelted a spear that gave me one hardwood and one crude iron, at the expensive of one charcoal. However, one charcoal is worth two hardwoods. Is it worth it? Consider the following when smelting items...

Mount And Blade Warband Companion Guide Classic

Are the raw resources worth more than the initial item (for selling)?
Do I need the resources extracted more than I need the charcoal?
Often, the answer will be yes, but remember the smithing cooldown. Would you rather smelt that mediocre spear, or make an awesome sword at this moment? That is up to you.

The Testing Grounds - XP gains, Random Testing Points


This section is just a mess of everything you all + myself have tested.
Foamslinger

Mount And Blade Companion Chart


  • 71 XP for a super cheap two handed polearm (40 difficulty, 2 mats).
  • 160 for pricier 1h sword (70 difficulty, 6 mats).

Mount And Blade Warband Viking Conquest Companion Guide

Recommended for You:

Mount And Blade Compatible Companions


  • All Mount and Blade II Bannerlord Guides!

Mount And Blade Warband Hero Guide


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Mount And Blade Warband Companion Guide Wow Classic